Weapons

Axe
5xStr Slash. 4xStr if thrown. If long handled can be wielded two-handled, for an effective +1 Str.

Blunt Weapon (Sticks, clubs, batons, pool cue, etc)
3xStr Bash. If two handed +1 Str. Baseball bats, sledgehammers, etc do 4xStr Bash.

Bow
4XStr Slash. Max Str 5. Uses pistol ranges.

Crossbow (Requires turn to reload)
16 Slash. Pistol crossbow is 10 Slash. Uses pistol ranges.

Hand Taser
Dex+Hand Weapon roll, must make contact. 5 Bash, make Conx2 – (5+success levels of attack). If fail victim is knocked out. Otherwise at -2 to all actions for 4 turns. Multiple shots is cumulative.

Knife
2xStr Slash. -1 to Str if thrown. Big knives (Short Swords) do 3xStr.

Pistol
Popgun – 9, Standard – 12, Big (.357, .45) – 15, Big Ass (.44, Eagle .50) – 18
Uses pistol range.

Punch
2xStr Bash

Quarterstaff
3X(Str+1) Bash

Rifle
20 Bullet. Assault Rifer 16.
Rifle ranges.

Shotgun
20 Bullet, -2 to hit if sawed off.
pistol ranges.

Spear
3x(Str+1) Slash, 3xStr if thrown.

Stake
2xStr Slash, 2x(Str-1) if thrown.

Submachine Gun
12 Bullet. Uses pistol range.

Sword (1 Str if two handed)
4xStr Slash, Big-Ass Sword (Two Handed) is 5x(Str
1).

Tranq Gun
Narcotic points with Strength 6. Each success level on the poison roll reduces the target strength by one. Reduced to zero, the target falls unconscious for one hour. Some beings recover much faster.

Ranges -1 at Medium, -3 at Long.
Pistol: Short 5 yards, Medium 20 yards, Long 50 yards.
Rifle: Short 20 yards, Medium 100 yards, Long 300 yards.

Multiple Shots
Each additional shot is at -1 cumulative.
Automatic weapons use special rules.

Armor
Leather 2
Leather Armor 3 Breastplate, helmet, etc.
Bulletproof Vest 10(5) 5 is against Slash.
Combat Armor 12

Rifle Range.

Weapons

Dark Minneapolis mooman