Awarding Experience Points:
One point awarded just for showing up to a session.
Players who stay in character and help move the story along get 1-2 points per session.
If the evil was thwarted – 1-2 points per character who participated.
Spending Experience Points:
- Attributes: 5 points/level, or the cost of the next Attribute, whichever is higher. For example, going from 2 to 3 costs 5 points. Going from 4 to 5 costs 5 points. Going from 5 to 6 costs 6 points. Going from 6 to 7 costs 7 points. And so on. You still can’t go above 6 if you are a human without supernatural bonuses. A human can improve a given attribute only once, without DM approval.
- Skills: Costs the new level, times two. So going from 3 to 4 costs 8 points. Getting a whole new skill (going from 0 to 1) costs 5 points for the first level.
- Language: This is a special case – speak to the DM if you want your character to gain a new language.
- Powers: In general, new powers would be obtained in the course of the story (assuming both the DM and the player approve), and any new abilities gained in the process would either be automatically offset by drawbacks or cost experience points. Improvements to old powers that can be raised by levels are treated on a case by case basis. In general, however, if the Power has a cost of 3xlevel, then the XP cost of raising it another level is going to be 3 x the new level. So going from level 3 to 4 will cost 12 xp.
- Drama Points: Drama points can be purchased on a one-to-one ratio with XP. It’s even possible to exchange Drama points for more XP.