Attributes

Strength Lifting capacity from table below. Maximum lift is twice lifting capacity.

  • 1-5 _____ 50lbs x Strength
  • 6-10 _____ 200 x (Strength-5) + 250
  • 11-15 _____ 500 x (Strength-10) + 1,500
  • 16-20 _____ 1,000 x (Strength-15) + 5,000
  • 21-25 _____ 1 ton x (Strength-20) + 5 tons
  • 26-30 _____ 2 ton x (Strengh-25) + 10 tons

Dexterity

Constitution

Intelligence

Perception General awareness of surroundings.

Willpower
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Hit points are determined by the formula (Strength+Constitution)*4 + 10.
Powers may alter this.
You can heal your Constitution score per day, while under some sort of medical care.

Magical essence (used in certain spellcasting) is determined by (Constitution+Willpower+?)*? + ?.

Here is how attribute values should be evaluated:

  • 0 – Significantly disabled
  • 1 – Below average
  • 2 – Average for a human
  • 3 – Above average, but not extraordinary
  • 4 – Well above average, rare to have one ability at this level
  • 5 – Practical human limit, among the best and the brightest.
  • 6 – Absolute human limit — no human may exceed 6 without supernatural power bonuses.

At the start of the game attributes cost 1-1 up to 4, above 4 they cost 3 points each.

Attributes

Dark Minneapolis mooman